
SCUBA gave this round a wide range of moods, from calm underwater retreat to outright comic absurdity

SCUBA gave this round a wide range of moods, from calm underwater retreat to outright comic absurdity

TRUNK gave this round a strong comic streak, with mistakes, escape plans, awkward lifting, and a little frog justice all converging on the same word
Hey there! Below is an image you can use to invite some friends over for a Worku test game night. The best group size for playing is 3–6 people. You don’t need to know anything about the game ahead of time—we’re testing it! Play, write some Worku, have some fun,…
You don’t have to write “Reflection.” Let something be reconsidered, mirrored, or seen again. Ok, this project has been testing an element of a Worku board game. I’m not quite ready to reveal but have been testing and some of you have been part of that and thanks very much!…

SLOOP pulled this round toward mishap, motion, and a lot of playful sound. Debbie turns a few bad choices into instant wreckage, auntie jj gives us a flashy boat and a very unflashy sailor, and Lari leans hard into the STOOP / SCOOP / SWOOP / SLOOP music for a comic little social scene.
A few poems also found ways to make the boat more than scenery. Mark uses the sloop as pure forward motion against ice, while Mick’s revised ending — “Her boat? SLOOP John B!” — turns a character sketch into a pop-culture wink without losing the constraint. Across the group, the stronger pieces either gave SLOOP a clear narrative role or let its sound become part of the poem’s energy.